The Kick an Uma CHARACTER REHAUL build dropped on September 11, 2026, and it rewrites almost every system a returning player touched before the update. This Kick an Uma patch notes breakdown walks through the new Uma models, the Kick Power and Cash economy rebalance, biome tweaks, and every fix that landed in this build, so you can rebuild your base and re-rank your roster without guesswork. Every figure is grounded in the official game page, the active September 2026 code set, and the developer's Discord announcements, so what you read here lines up with what the developer actually shipped.
What the CHARACTER REHAUL Actually Changes
The CHARACTER REHAUL is the most ambitious build since Kick an Uma launched on August 24, 2026, and it touches the four loops the official game page describes: build Kick Power, send Umas flying, kick farther into new zones, then collect Umas to earn Cash at your base. According to the official Kick an Uma game page, the build keeps the four-beat loop intact but retools every step of it, which is why long-time players should treat this as a soft reset rather than a small balance pass.
The build tag itself is the simplest way to tell you are on the new client. When you load into the title screen and see [CHARACTER REHAUL] appended to the version string, you are running the build these notes cover. A pre-rehaul client will not show that tag, so if you skipped a few days and your Cash income feels off, that is the first thing to verify.
Rehaul Scope at a Glance
| System | Before Rehaul | After CHARACTER REHAUL |
|---|---|---|
| Uma character models | Placeholder rigs reused across rarities | Distinct silhouettes per rarity tier |
| Kick Power curve | Linear scaling from base Weight | Diminishing returns with Weight breakpoints |
| Cash income per Uma | Flat per-spawn payout | Tiered by Uma rarity + base pad level |
| Biome progression | Three fixed zones | Re-tuned zone distance thresholds |
| Weight shop | Single upgrade track | Tiered Weights with kick-distance breakpoints |
The rehaul does not add a new genre or change the genre tag on the game page. It stays a collection simulator with a kicking minigame at its core, so the meta you learned before still applies — kick farther, unlock the next zone, fill the base with rarer Umas, then buy better Weights to push the loop even further.
New and Reworked Umas in the September 2026 Build
The roster got the deepest pass. According to community data reported by the 30 dollar games Discord, the developer rebuilt Uma models from scratch and rebalanced their spawn weights, which is why codes that granted specific Umas before the rehaul now describe different units. The active September 2026 code set — tracked in detail over on the Kick an Uma codes hub — confirms the new names.
Codes Granted by the New Roster
| Code | Reward | How to Get It |
|---|---|---|
| 1000CARATS | 1,000 Carats (premium currency) | Type into the HUD Codes field |
| 30KGROUP | Mejiro Palmer Uma | Join the 30 dollar games Roblox group first, then redeem |
| 300KVISITS | Curren Chan Uma | Auto-redeems once the visit milestone is met |
Both new Uma units — Mejiro Palmer and Curren Chan — slot into mid-to-high rarity pads after the rehaul. Players who redeemed 30KGROUP or 300KVISITS before CHARACTER REHAUL received a one-time auto-convert of their old unit into the new silhouette, so if your starter base suddenly has a stranger-looking Uma on a pad, that is the conversion rather than a duplicate drop.
Rarity Tier Rebalance
| Rarity | Pre-Rehaul Spawn Bias | Post-Rehaul Spawn Bias | Cash per Minute (Post-Rehaul) |
|---|---|---|---|
| Common | 60% | 52% | 4–6 |
| Uncommon | 25% | 27% | 8–12 |
| Rare | 12% | 15% | 16–24 |
| Epic | 3% | 5% | 32–48 |
| Legendary | <1% | 1.5% | 80–120 |
The rebalance nudges rarer units into the pool without flooding the early game, which is why players who only kicked in the starter zone will still mostly see Commons and Uncommons. The income column is based on community testing from the official Kick An Uma Discord, where players compared Cash tickers across base pads after the patch. Treat the upper ends as aspirational — actual output depends on Weight tier and pad level.
Kick Power, Weight Shop, and Distance Rebalance
The kicking minigame got a math pass. Before the rehaul, Kick Power scaled linearly with each Weight upgrade, so the difference between Weight 2 and Weight 3 felt marginal. The CHARACTER REHAUL introduces a Diminishing Returns Curve with explicit Weight Breakpoints at Weight 5, 10, and 15, which is why veterans who had been stockpiling Cash suddenly feel their kick distance stall at the same upgrade they expected to push past.
Kick Distance per Weight Tier
| Weight Tier | Approx. Kick Distance (Starter Biome) | New Biome Unlocked |
|---|---|---|
| Weight 1 (Starter) | 0–120 units | Starter Field only |
| Weight 3 | 120–260 units | Starter Field edge |
| Weight 5 (Breakpoint 1) | 260–420 units | Rolling Hills gate |
| Weight 8 | 420–640 units | Rolling Hills interior |
| Weight 10 (Breakpoint 2) | 640–900 units | Far Plateau entry |
| Weight 13 | 900–1,250 units | Far Plateau interior |
| Weight 15 (Breakpoint 3) | 1,250–1,700 units | Distant Ridge summit |
| Weight 20+ | 1,700+ units | Event biomes (limited) |
Players who had been grinding toward the same kick distance for hours are now hitting plateau walls exactly where the curve wants them to spend Cash on a Weight upgrade. That is the intended feel, and it lines up with the official game page description of the loop: upgrade Power, unlock better Weights, kick farther.
Cash Economy Changes
| Source | Pre-Rehaul | Post-Rehaul |
|---|---|---|
| Per-kick Cash bonus | Flat +2 | Scaled by Kick Distance traveled |
| Daily login bonus | 50 Cash | 75 Cash + 1 free Carat roll |
| Common Uma income (per min) | 2 Cash | 4–6 Cash |
| Legendary Uma income (per min) | 30 Cash | 80–120 Cash |
| Weight upgrade cost | Flat 500 Cash per tier | Tiered 500 / 1,200 / 2,800 / 5,500 Cash |
The Cash economy now rewards kicking farther and stacking rarer Umas on the same base, rather than spamming low-effort kicks at the starter pad. That is a meaningful change for players who had optimized around the old flat income, because the new curve demands a few Weight tiers before Cash income feels comfortable. For the broader history of how these numbers have shifted across builds, the Kick an Uma update history page walks through the trajectory from launch to the current rehaul.
Biome, HUD, and Quality-of-Life Tweaks
Beyond the headline character pass, the September 11, 2026 build lands a stack of smaller fixes that smooth the day-to-day loop. The HUD now shows a Kick Power Preview arc before you commit a kick, which removes the guesswork that used to send Umas drifting past the next biome gate. Biomes also got a visual pass, so the Rolling Hills and Far Plateau transitions are more readable from the kickoff pad.
Notable QoL Fixes in the Build
| Fix | What Changed |
|---|---|
| Kick Power Preview | Added arc preview before kick commit |
| Biome transition markers | New visual gates at each Weight Breakpoint |
| Uma model silhouettes | Distinct per-rarity, no more placeholder reuse |
| Code redemption error | One-time accounts no longer flagged as multi-use |
| Base pad collision | Pads no longer overlap when placed at max density |
| Currency ticker | Cash and Carats now show per-minute income on hover |
| Login bonus | Daily reward now grants 75 Cash + 1 Carat roll |
| Rehauled Uma naming | Old units auto-converted to new silhouettes |
Players also reported that the old placeholder Uma rigs — the ones reused across every rarity before the rehaul — are now replaced with distinct silhouettes, which makes scanning your base for uncollected Legendaries much faster. The character rehaul update is the headline reason, but the supporting QoL pass is what makes the new models feel finished rather than half-shipped.
The developer's cadence here also matters: the Kick an Uma developer notes confirm that the team iterates on the same four-beat loop rather than adding new genres, so future patches will likely keep refining Kick Power curves and pad income rather than introducing a new core system. That is useful context if you are deciding where to spend your first 1,000 Carats from the 1000CARATS code.
What to Do First After the Patch
If you have not played since the rehaul dropped, the first session should be a quick reset of expectations rather than a fresh grind. Your old Cash total carries over, but the Weight shop prices are tiered now, so saving up for Weight 5 is smarter than buying Weight 2 and 3 back-to-back. The Kick Power Preview arc also changes how you line up kicks, so spending two or three minutes at the starter pad with the new arc is worth more than chasing the next biome immediately.
First-Session Checklist After the Rehaul
| Step | Action | Why It Matters |
|---|---|---|
| 1 | Verify [CHARACTER REHAUL] on title screen | Confirms you are on the patched client |
| 2 | Redeem 1000CARATS, 30KGROUP, 300KVISITS | Grabs the new roster units and 1k Carats |
| 3 | Place granted Umas on base pads | Starts Cash income immediately |
| 4 | Save Cash toward Weight 5 (Breakpoint 1) | Avoids overpaying for marginal tiers |
| 5 | Test Kick Power Preview at starter pad | Learns new arc before pushing distance |
| 6 | Push into Rolling Hills gate at Weight 5 | First biome wall under the new curve |
| 7 | Stack rarities on adjacent pads | Maximizes per-pad Cash tier bonus |
Following this order skips the early trap of dumping Cash into Weight 2 and 3, which now feel like a tax before the real curve begins. The biome gate at Weight 5 is the first meaningful skill check, and reaching it with a full set of granted Umas on your pads is the cleanest way to start the post-rehaul loop.
Looking ahead, the developer has hinted at an October seasonal build on the Kick an Uma update news channel, with a Halloween event and limited Uma drops already teed up. If you build toward Weight 10 and a strong Legendary stack before that patch lands, you will be ready for whatever event biome the next update opens.
Frequently Asked Questions
What is the CHARACTER REHAUL build in Kick an Uma patch notes?
The CHARACTER REHAUL is the September 11, 2026 build that rebuilt every Uma model from scratch, rebalanced spawn weights across rarities, and introduced a diminishing-returns Kick Power curve with Weight Breakpoints at tiers 5, 10, and 15. It also added a Kick Power Preview arc and tiered the Weight shop costs.
Do old Umas get converted after the character rehaul update?
Yes. According to community reports on the official Discord, Uma units owned before the rehaul were auto-converted into the new silhouettes so players did not lose their roster. If your base suddenly has unfamiliar-looking Umas on pads, that is the conversion rather than a duplicate drop.
How do the September 2026 codes work after the rehaul?
The three active codes — 1000CARATS, 30KGROUP, and 300KVISITS — still redeem through the HUD Codes button, but 30KGROUP now grants the Mejiro Palmer Uma and 300KVISITS grants the Curren Chan Uma instead of the pre-rehaul units. You still need to join the 30 dollar games Roblox group before 30KGROUP will work, and capitalization matters on every code.
When is the next Kick an Uma update after September 2026?
The developer has teased an October seasonal build with a Halloween event and limited Uma drops, but no exact date has been confirmed in the latest update log. The official Discord is the fastest channel for an exact date once the developer commits to it.
What is the best Weight to grind toward in the new update log economy?
Weight 5 is the first meaningful breakpoint because it unlocks the Rolling Hills gate and avoids the worst of the diminishing-returns curve. Saving Cash for that tier is more efficient than buying Weight 2 through 4 back-to-back under the new tiered pricing.